
Trick Or Treat(AR)
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ROLE
Programmer/Designer
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Tools
Unity3D, C#
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PLATFORM
Microsoft HoloLens 2 (mixed reality headset )
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Assigned Theme
The guest helps character A who is afraid of character B
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DESCRIPTION
Wear HoloLens and catch ghosts with your hands and drag them into the magic soup to rescue the children
We use the A* algorithm for path planning to make an automatic pathfinding function
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Project Duration
2-week
2021/9/7-2021/9/21
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Contribution
As a game programmer:
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Connect the game and Hololens, and debug
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Implemented game mechanics
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Set the game scene, UI, objects animation, scene transition, character movement.
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Visual effect: lighting, shader, animation, post-processing in each stage
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Responsible for Quality Assurance and player tests.
As a game designer:
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Design the gameplay, game-flow, level design, and level content with the other teammates.
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Iterate and reflect from feedback from players and professors
You can download the Game Here!
(need Hololens2)
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Core Gameplay
kid will automatically move over and get candy by searching for the location of the candies
ghosts will move towards the kid's position and try to catch the kid.
We set up some obstacles(buildings,Pumpkin, trees) to stop the ghosts and kid's movement.

We divide the whole scene maps into several grids and then use the A* algorithm for path planning.

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AR finger gestures interaction

We use Hololens2 's Grab function with player's hands, and move the object where they want.

The ghost will automatically follow the kid, the player's goal is to catch the ghost in the soup and not let it hurt the kid!

Boss ghost will destroy all buildings
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Game Video
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Teamwork makes things better

Team
Qiujie Wu, Yiming, Leah, Sherine, Yigang

First Time to wear HoloLens:D
