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Trick Or Treat(AR)

  • ROLE

Programmer/Designer

  • Tools

Unity3D, C#

  • PLATFORM

Microsoft HoloLens 2 (mixed reality headset )

  • Assigned Theme

The guest helps character A who is afraid of character B

  • DESCRIPTION

​Wear HoloLens and catch ghosts with your hands and drag them into the magic soup to rescue the children

 

We use the A* algorithm for path planning to make an automatic pathfinding function


  • Project Duration

2-week 

2021/9/7-2021/9/21

  • ​Contribution

As a game programmer:

  • Connect the game and Hololens, and debug

  • Implemented game mechanics

  • Set the game scene, UI, objects animation, scene transition, character movement.

  • Visual effect: lighting, shader, animation, post-processing in each stage 

  • Responsible for Quality Assurance and player tests.

As a game designer:

  • Design the gameplay, game-flow, level design, and level content with the other teammates.

  • Iterate and reflect from feedback from players and professors

github

You can download the Game Here! 

​(need Hololens2)

  • ​Core Gameplay

kid will automatically move over and get candy by searching for the location of the candies

ghosts will move towards the kid's position and try to catch the kid.

We set up some obstacles(buildings,Pumpkin, trees) to stop the ghosts and kid's movement. 

Screen Shot 2021-10-08 at 1_54_10 AM.png.webp

We divide the whole scene maps into several grids and then use the A* algorithm for path planning.

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  • AR finger gestures interaction

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We use Hololens2 's Grab function with player's hands, and move the object where they want. 
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The ghost will automatically follow the kid, the player's goal is to catch the ghost in the soup and not let it hurt the kid!
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Boss ghost will destroy all buildings
  • Game Video

  • Teamwork makes things better

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Team
Qiujie Wu, Yiming, Leah, 
Sherine, Yigang
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​First Time to wear HoloLens:D
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Presentation Time
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